AI Insights · Timothy · July 2021
Top 5 2D Anime Games on Android in Austria: Q2 2021 Performance
In Q2 2021, the top 5 2D Anime Games on Android in Austria showed significant variations in downloads, revenue, and active users. Here’s a closer look at their performance.
The second quarter of 2021 saw varied performance for the top 5 2D Anime Games on the Android platform in Austria. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Hero Wars: Alliance experienced fluctuations in its weekly revenue, peaking at around $23.9K in the first week of April and again reaching $23.1K in early May. Weekly downloads were highest in early April with 3.3K and saw a declining trend towards the end of the quarter, bottoming out at 418 in mid-June. The game’s weekly active users showed a similar pattern, peaking at 8.5K in early April and dropping to 5.1K in early June, before rising slightly to 6.4K by the end of June.
AFK Arena saw its highest weekly revenue at $21.3K in late April, with a general decline throughout the quarter, ending at $11.7K in the last week of June. Weekly downloads peaked at 456 in mid-April but showed a decreasing trend, stabilizing around 200 towards the end of the quarter. The game’s active users also followed a downward trend from 8.3K in mid-April to 6.2K by the end of June.
DRAGON BALL Z DOKKAN BATTLE had its highest weekly revenue of $11.6K in late April but experienced a significant drop to $1.4K by mid-June. Weekly downloads remained relatively stable, hovering around 50-70 throughout the quarter. The game’s active users showed slight fluctuations, maintaining an average of around 2.2K.
Yu-Gi-Oh! Duel Links saw its weekly revenue peak at $6.7K in early June, with a steady performance throughout the quarter. Weekly downloads remained consistent, averaging around 150-170. Active users exhibited small fluctuations, maintaining an average of 3.3K to 3.4K.
Mobile Legends: Adventure experienced its highest weekly revenue of $5.6K in the last week of June. Weekly downloads were highest in mid-April at 385 and showed a declining trend towards the end of the quarter, reaching 145 in late June. The game’s active users increased from 1.2K at the start of the quarter to 1.7K by early June, before slightly declining to 1.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.